Programme gallery
Here are some screenshots of our course environments, and links to some of the work produced by students on the programme.
Course environments
In addition to our Virtual Learning Environment, we use a variety of tools to deliver our courses, such as wikis, weblogs, Facebook and Second Life. The screenshot below shows the home page for the core course ‘An introduction to digital environments for learning’.

One of the features of the programme has been our exploration of avatar worlds for teaching and learning. Holyrood Park is our MSc in E-learning space in Second Life, first located on Campus Island and now at the University of Edinburgh’s own Vue Island. Siân Bayne talked about our use of Second Life in a recent podcast interview.

All of our students gather in Facebook to socialize and to talk about the programme and its courses. Here’s our programme-wide group.

Student work
Here are some samples of student work, shown with their permission.
An introduction to digital environments for learning
Ava Blass, An imitation of an imitation
Gill Chetty, The role of computer mediated communication (computer conferencing) in online learning – its benefits and problems
John Davis, Sarah Morton, Jen Ross, Can elearning meet the needs of non traditional learners?
Richard Davis, A Web 2.0 education
Jim Gritton, Of serendipity, free association and aimless browsing: do they lead to serendipitous learning?
Mike Kelly, e-portfolios and Web 2.0
Alistair Knock, Open Doors? The virtual learning life-cycles of students from contrasting backgrounds
Anton Lloyd-Williams, Asynchronous and synchronous communication in online education
Matthew Preston, The Internet, memory and medieval rhetoric
Susan Rhind and Helen Rodgers, Physical versus virtual presence: issues for medical and veterinary medical education
Graham Venters, Imagining globalisation: contested images and alternative narratives
E-learning, politics and society
Judith Harding, Images and echoes: copying and learning in a digital culture
Anne-Marie Scott, How do people learn to be good digital citizens of avatar worlds?
Online assessment
Alex Graham, Implementation of Labyrinth for assessment of forensic medicine case studies
Jessie Paterson, To assess the appropriateness of using Assertion-Reason MCQs in the School of Divinity, University of Edinburgh
An introduction to digital game-based learning
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Christine Sinclair, Syntactic Moves: The Grammar Game (in two parts)
Two of our students, Jim Wolff and Andrew Sides, won a trip to San Francisco in the first International Digital Earth 3D Visualization Grand Challenge with a submission based on their assignment
Tomorrow Calling.