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Educating for a Sustainable Future - Resources

Case Study 5.4.2: Making A Transport Delivery Game

Game
In this game each pupil is a driver who makes deliveries to shopping centres in a city area. The aim of the game is to make your deliveries as quickly as possible and then return to your starting point. The driver who completes the deliveries first is the winner.

Equipment
In order to make this game you will need:

• A road map of your city, e.g. a map of bus routes might do.
• A black felt tip pen.
• A red felt tip pen.
• Two A4 sheets of thin different coloured card.
• One A4 sheet of coloured cardboard.
• A die.
• Four counters.
• A sheet of cardboard as large as the map.
• Glue or a stapler.
• A copy of the map used in a version of this game for the city of Singapore Figure 5.4.11.

Map
Staple or glue the map to the large sheet of cardboard.

Making Dots
Dots should be made on all the major roads using the black pen. Dots should be closer together on the smaller roads and farther apart on larger roads and motorways. Look at the map of Singapore. All road junctions should have a dot surrounded by a square. These squares represent traffic lights. Some dots should have circles around them, these are points at which chance cards must be taken. Choose locations where congestion is likely to occur for these circles.

Squares
Like the Singapore version of this game you can have 4 or 5 delivery points on the map marked by large black squares. Two of these points could be the central business district and an out of town shopping centre, decide the others for yourself. You can have more than 5 delivery points marked by squares. In this case each player has to select four cards with the name of a delivery point on it. You should have at least two cards with the name of each delivery point. Each player has to work out the quickest route to make the deliveries. Make two sets of delivery cards one for the centre of the city, the other for the suburbs and outskirts. The two sets should be on different coloured card. Players must select at least two cards from each pile.

Chance Cards
You should make about twenty of these on the white card. Some of them should bring good news which speeds up journeys others should bring bad news which slows down journeys. The chance cards used in the Singapore version of the game are below.

Rules
Make up your own set of rules for the game. The rules for the Singapore version below will help you.

1 A game for 2 to 5 players. Each player picks one of the five starting points: Jurong, Woodlands, Ang Mo Kio, Changi or the City. Only one player may start from each starting point. You may pick the starting point by throwing the die; the highest number has the first choice. The order of play is also decided by throwing the dice - the highest number begins.

2 You move your counter the same number of stages as your throw of the die shows, e.g. if you throw a 4, you move 4 stages. If the stage on which you should land is occupied by another player, you must occupy the first free stage before the other playÕs counter.

3 If you land on a traffic light stage miss one turn.

4 If you land on a chance stage you must draw a chance card. Chance cards should be kept in a pile and any chance card which has been used should be put at the bottom of the pile after the instructions have been followed.

5 You must throw the exact number to land on the city delivery point and you must throw an odd number to leave the city. At the other delivery points you do not need to throw the exact number but your turn ends when you land on the delivery point; for example, if you need a 3 to land on Ang Mo Kio and you throw a 5, you must stop that turn on Ang Mo Kio; YOU DO NOT GO TWO STAGES PAST IT.

One driver is delivering Malaysian pineapples; another is delivering airfreight; a third is delivering rice; a fourth is delivering fish; and the last one is delivering computers. Can you decide from which point each of these drivers will start?


Section 5.4
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